Backgammon Rules

Backgammon Game Rules

 
*Also take a look at the Game Rules Video
Before you start playing backgammon please read this page carefully. We explain in short the basis of the game and how to start.
 
Goal: The goal is to move all your checkers into your homefield and then take all of them out of the game 'bear off', before your opponent does so.
 
Board setup: White is playing in the direction of its own homefield (right bottom) pointed out with the white arrow in the screenshot. White has to move all 15 checkers in the white homefield and from there take them out of the game.
 

Board setup

image .1

 
Starting position: Top screenshot gives you the starting position of your checkers.
 
Start: Both players throw 1 die, player with the highest die gets to make the first move with the two dices just thrown. From then on both players throw 2 dices at the time. For every dice thrown the player can move 1 checker according to the amount of pips of the dice. It is also possible using both dice for 1 checker. In case a player throws a double he has to make 4 moves with one, two, three or four dice.
 
 
Moving: It is allowed only to move checkers forward, in to the direction of the home field. A checker may be moved the exact amount of the die thrown. The point where the checker is going to be moved to either has to be empty, occupied with own checkers or contain a maximum of one of the opponents checker in which case this checker can be hit.
 
Hitting: When a checker is being moved to a point with only 1 opponents checker this checker can be hit. The checker then leaves the board and goed to the bar, the opponent will have to bring this checker in the game again.
 
Bring in: When a checker gets hit it has to be brought in again. This can only be done in the opponents homefield. The player has to throw a dice with a number of pips similar to an empty field in the opponents home field or a field occupied with only one opponents checker or own checkers. When this is not possible the turn passes.
 
Bear off: Once a player has all his checkers in his own homefield he can start bearing off the checkers. The player who has completed this first and has all his checkers (15) out of the game wins. To bear off your checkers you have to roll dice with the equivalent number of the position of your checkers.
 
Points: Getting all your checkers out first means you win (1 point). Getting all of them out before your opponent started bearing off his checkers means you win with a Gammon (2 points). Then you can also win by bearing of all your checkers while your opponent still has 1 checker or more in your homefield (3 points).
 
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